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Question by Swinkid · Dec 08, 2016 at 01:44 PM · timedate

Time / Date Systems

Hey,

So I'm creating a 'Tycoon' style game - and I was just wondering which angle I should take for the games time system.

Should I just create a long that increments by one every millisecond (Or however fast I want the time to be, for example increase every half a millisecond if I was time to pass double the speed of real time) and then just parse the time that way.

Or is there a better way of doing this?

Any Ideas would be great.

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