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Question by Fubiou · Jun 10, 2011 at 05:39 AM · enemyvelocityconstantbodyrigid

Rigid body enemy

Hello, I am coding a rigid body based enemy but it moves by applying forces and I wanted to make it run in a fixed velocity, is that a way to do it? move it without apply forces and make it still collide just like character controller? (I dont wanna use character controller).

Thanks!

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Answer by Nemox · Jun 10, 2011 at 07:22 AM

To move at a constant velocity, add the force of desiredDirection * (topSpeed - velocity.magnitude).

If you want to accelerate to a top speed, clamp that multiplied value to an Acceleration value.

Also, look up various ForceModes to determine which one is right for you.

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