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Question by Christian Stewart · Mar 10, 2010 at 05:16 AM · assetbundle

Building Asset Bundle Problems

Hello,

I'm using the build assets script (with the dependancies tracked) script that was included in the Asset Bundles file. I would like to export a few maps I created to upload to a webserver for use with my multiplayer game - and all the scripts work fine. I can make it work with simple objects like cubes etc. But when I try creating a asset bundle for a prefab of one of my maps - I get this error: Asset bundles can not include Editor Objects.

What??? There's no editor scripts in there. What could this be and how can I fix it?

Thanks! Christian Stewart

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avatar image Khada · Sep 20, 2012 at 01:42 PM 0
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"Christian Stewart" - $$anonymous$$y deepest condolences.

:P

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Answer by Kimberly Unger · Aug 06, 2010 at 02:17 AM

Hi Christian!

Okay, here's what you do. All of the assets in your scene need to be in a single folder in the Hirearchy view. Next, you need to create a new prefab (Create ->prefab) Drag the folder with all of your scene assets into the new prefab. Then, select that new prefab and export it with dependencies.

I have beat my head against this process a thousand times already :D Good Luck!

-ekim

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avatar image msknapp · Sep 20, 2011 at 06:04 PM 0
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I'm having a similar problem, but I have a lot of data to work with. How can you create the prefab through code ins$$anonymous$$d of the editor?

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Answer by gekidoslair · Sep 20, 2012 at 01:41 PM

editor scripts is not the same thing as editor objects. Editor objects are the default cubes / spheres etc that you can create in the editor. Hence 'editor objects'. These are not 'real' objects per say - you can't load them into multiple scenes, etc. UNLESS you do what ekim suggests - make them into a prefab.

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