I want to make a 3D fighter.
The cámera is always behind the player, but it points to the enemy player that is also moving in 3D space.
I want my movement to be influenced by the camera (who is influenced by the enemy player). With influenced by the camera I mean that if I press the right arrow, I dont want my character moving relative to the game default axis, instead I want to move right relative to the current camera rotation.
Any suggestions how to make the movement relative to the camera?