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Question by ina · Jun 10, 2011 at 08:07 AM · gameobjecteditorinstantiateeditor-scriptingide

in-editor cloning of game objects

How do you use a script to clone objects not during run time, but to just set up a scene in the editor?

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avatar image Kacer · Jun 10, 2011 at 08:10 AM 0
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I dont quite understand what it is you want, scripts only run at runtime?

But if you want to clone a gameobject in the editor, then just use copy/paste?

avatar image iggy · Jun 10, 2011 at 08:29 AM 0
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yea, its kinda vague question.

maybe you can add this on top of your JavaScript.

@script ExecuteInEdit$$anonymous$$ode()

avatar image ina · Jun 11, 2011 at 06:20 PM 0
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well, if you want to put gameobjects in a circle, it is easier to just set them using script.

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Answer by Jake-L · Jun 10, 2011 at 10:24 AM

You may want to look into custom inspector views.

In all editor scripts (you'll need to place these scripts under /Assets/Editor) you have access to these editor classes that can do almost anything in the editor.

So create a custom inspector, add a GUI button to it that will clone something you want and you're done.

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