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Question by Traczy · Dec 09, 2016 at 07:40 PM · cameraheight

Making the camera not go under 0 in height

Hi. My camera is following my player across the y axis. My player goes under 0 in the y axis, and I do not want my camera to follow him there. Ho can I set the camera's lowest point to be y = 0?

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avatar image Wolfshadow · Dec 09, 2016 at 09:50 PM 0
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I'm thinking that you could use a modified version of lockaxis. just an idea, but good luck.

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Answer by AdamMyhill · Dec 09, 2016 at 10:29 PM

Colliders are coming soon to Unity cameras @Traczy !

Check this out https://vimeo.com/182876861 the collider specific section starts at 1:30.

An upcoming version of Unity will have: Free-Look - 3rd person AA camera control Collider - Keep your cameras from getting tangled with objects Cloud - Always cut to a camera with a good shot Reactor - The ultimate driving / follow camera system

I know this doesn't help you today... but it will be available early in the new year.

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Answer by RobAnthem · Dec 09, 2016 at 08:09 PM

Attach a script to the camera like this

 void LateUpdate()
 {
    if (gameObject.transform.position.y = < 0)
       gameObject.transform.position.y = 0;
 }
 

EDIT: Thanks for pointing that out, LateUpdate is much more appropriate. Also you could easily incorporate panning and such into the script. Now this is a bit of a trick, but... depending on your game, you could add a Collider to the camera :P

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avatar image AurimasBlazulionis · Dec 09, 2016 at 09:30 PM 1
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You forgot to add brackets after Update. Also I would suggest doing it in LateUpdate, since in update the camera can still be moved below 0 after setting it to 0.

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