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Question by FlyingFlambe · Dec 11, 2016 at 05:54 AM · scripting problemtimerreferencescore system

Score isn't able to be counted

Hi, I might be missing something really simple; what I'm trying to do is add points when the player collides with an object, and the points are allocated to an int from another script. Once the % timer switches to points (known in the script as "chaos" bc its a kid wrecking his toys), the player is able to collect points through collisions. But what's happening is as if the script doesn't even read the line of code scoreManager.score += chaosPoints; at all. If the Debug.Log line is before, it reads fine; if the Debug.Log line is after, the line is never read. Help please! ):

Player script that is attached to the player:

 public class PlayerScript : MonoBehaviour
 {
     ScoreManager scoreManager;
     int chaosPoints = 100;    
 
     void Awake ()
     {
         scoreManager = GetComponent<ScoreManager>();
     }
     
     public void OnCollisionEnter2D(Collision2D col)
     {
         Debug.Log("making contact!" + scoreManager.score);
         scoreManager.score += chaosPoints;
     }
 }

ScoreManager script that is attached to the scoretext ui:

 public class ScoreManager : MonoBehaviour
 {
     GrabBlock grabBlock;
     PlayerScript playerScript;
     public Text text;
 
     public int percent;
     public int score;
     float percentTime;
 
     public bool chaos;
     bool blockCollide;
 
     void Start()
     {
         text = GetComponent<Text>();
         percent = 0;
         score = 0;
 
         blockCollide = false;
         chaos = false;
 
         GameObject block = GameObject.FindGameObjectWithTag("Block");
         grabBlock = block.GetComponent<GrabBlock>();
 
         playerScript = GetComponent<PlayerScript>();
     }
 
     void Update()
     {
         PercentTick();
         VisibleText();
     }
 
     void PercentTick()
     {
         percentTime += Time.deltaTime / 2f;
         if (percentTime >= 1f)
         {
             percent += (int)percentTime;
             percentTime -= (int)percentTime;
         }
 
         if (percent == 100)
         {
             chaos = true;
         }
     }
 
     void ScoreCalculation()
     {
 
     }
 
     void VisibleText()
     {
         if (chaos == false)
             text.text = percent + "%"; //BUG: Throws NullReferenceException.
 
         if (chaos == true)
             text.text = "Chaos: " + score;
     }
 }


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