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Question by StinkyDubeau · Dec 11, 2016 at 09:44 PM · rotationprefabsmousepositioninstantiation

Placing and rotating dominoes?

So I have a game where you place dominoes and tip them, pretty simple. I currently have a script to place my dominoes, but I can't rotate them, nor can I see where they're going to be placed. Maybe a transparent domino prefab that follows cursor until clicking?

Thanks in advance :)

My current code is here

var prefab : Transform; function Update(){ if(Input.GetMouseButtonUp(0)){ var ray : Ray = GetComponent.().ScreenPointToRay (Input.mousePosition); var hit : RaycastHit;

     if (Physics.Raycast(ray, hit,Mathf.Infinity)){
 
         if(hit.collider.tag == "Terrain"){
             var placePos : Vector3 = hit.point;
             placePos.y += .5;
             placePos.x = Mathf.Round(placePos.x);
             placePos.z = Mathf.Round(placePos.z);
             Instantiate (prefab, placePos, Quaternion.identity);
         }
     }
 }

}

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Answer by StinkyDubeau · Dec 12, 2016 at 02:03 AM

Alrighty, after a while of messing around I managed to figure out a bit of a solution. Still no preview of the placement but at least I can rotate. I just attached this script to something in my hierarchy and now I can middle-click to rotate 45 degrees. :)

pragma strict

function Start () {

}

function Update () { if (Input.GetMouseButtonDown(2)) { var hit : RaycastHit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, hit)) { if (hit.collider.tag == "domino") hit.collider.transform.Rotate(0,45,0); } }

}

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