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Question by oldcollins · Dec 11, 2016 at 10:41 PM · ai

AI issue with if statement

i'm attempting to get the AI unit within my game to fist find any flags within the scene and collect them and the once all flags are collected move to exit its NavMeshAgent based AI

here's my script so far any help would be great

 private var agent : NavMeshAgent;
 private var GameObject;
 
 var flag:Transform;
 var exit:Transform;
 
 
 
     function Start(){
         
 private var gos : GameObject[];
 private    var ext : GameObject[];
 
     agent = GetComponent.<NavMeshAgent>();
     //eninmeGameObject = GameObject.FindWithTag ( "eventtile" );
        
     gos = gameObject.FindGameObjectsWithTag("flag"); 
    ext = gameObject.FindGameObjectsWithTag("exit");
 
     if (gos.length == 0) {
         Debug.Log("No game objects are tagged with flag");
     
     }
  if (ext.length == 0) {
         Debug.Log("No game objects are tagged with exit");
     
     }
     }
     
    
     function Update(){
     //agent.SetDestination(goal.transform.position);
      
      if (gos.length >= 0) {
        agent.destination = flag.position;
     
     }    
 
     if (ext.length >= 0) {
       agent.destination = exit.position;
     
     }
               
      
     }
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Answer by oldcollins · Dec 11, 2016 at 10:58 PM

i've updated the script a little it now moves and collects flag but does not go to exit

 private var agent : NavMeshAgent;
 private var GameObject;
 
 var flag:Transform;
 var exit:Transform;
 
 var flagcount = 1;
 
 private var gos : GameObject[];
 private   var ext : GameObject[];
 
     function Start(){
         
     //var gos : GameObject[];
    // var ext : GameObject[];
 
     agent = GetComponent.<NavMeshAgent>();
     //eninmeGameObject = GameObject.FindWithTag ( "eventtile" );
        
     gos = gameObject.FindGameObjectsWithTag("flag"); 
     ext = gameObject.FindGameObjectsWithTag("exit");
 
     if (gos.length == 0) {
         Debug.Log("No game objects are tagged with feg");
     
     }
  if (ext.length == 0) {
         Debug.Log("No game objects are tagged with feg");
     
     }
     }
     
    
     function Update(){
     //agent.SetDestination(goal.transform.position);
     
     if(flagcount >= 0){
      
      if (gos.length >=0 ) {
        agent.destination = flag.position;
     
           }    
         }
    
    else
         
     if(flagcount == 0){
         
         if (gos.length == 0) {
           
            if (ext.length >= 0) {
            agent.destination = exit.position;
                 }
           }
         }
     
     }
     
     
     function OnTriggerEnter (other : Collider) {
     if (other.gameObject.tag == "flag"){
        other.gameObject.active = false;
        flagcount-=1;
 }
     }
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avatar image oldcollins · Dec 11, 2016 at 11:08 PM 0
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i've also noticed of flagcount is higher then 1 it stops moving after picking up one

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