I am making some game and I want to fill my background over time like in next picture:
So, when user taps the screen I want to start filling my background from inside out with squares different color each. I tried solution where I made an array of images but it is too heavy for GPU.
Does anyone know solution.
It might be tricky to accomplish without that being too GPU intensive, no matter how you go about it.
I know there is movie texture support, not sure how much better that is than an image array though.
Someone online recommended someone with a similar question might look here:
For something in that project regarding procedurally animated"Fractal Geometry" that could be used for a 2d background