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Question by Fobri · Dec 14, 2016 at 08:32 PM · terrainmeshproceduralheightmap

The most efficient method of turning a voronoi graph into unity terrain object?

So I have created a decent voronoi graph in unity to get the shape of my island. I iterated through every cell and made a random island shape in the middle. My question is: How can I turn the island shape i got from the voronoi graph and make it into a terrain in unity? I know about terrainData etc, but i just can't figure out how to get the shape of the island and only generate heights on that part on my terrain. Any kind of help that guides me to the right direction would be nice.

Thanks

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avatar image getyour411 · Dec 16, 2016 at 03:59 AM 1
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A screenshot of your voronoi graph with the 'random island shape' in the middle might help

avatar image Fobri getyour411 · Dec 16, 2016 at 01:50 PM 0
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https://gyazo.com/38021d125cd8d32b49eb7d75c4fcbb3b

Screenshot above with the voronoi regions drawn, and the island. Colors are something i just added for fun.

avatar image getyour411 Fobri · Dec 16, 2016 at 02:59 PM 0
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You could turn your graph into greyscale colors and use it as heightmap but I expect you'll be disappointed with the results as it will be very "blocky".

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