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Question by $$anonymous$$ · Dec 14, 2016 at 08:30 PM · animatoranimator controlleranimations

Animator switching between floats

Hello guys,

in my script, im trying to animate a moving character. I calculate the speed with the following script:

float currentSpeed = (transform.position - lastPosition).magnitude * 10; lastPosition = transform.position;

Then i access the Animator and change the float parameter:

animator.SetFloat ("speed", currentSpeed);

Now my problem is, that the "speed" Parameter in the animator is switching between 0 and the real speed multiple times in a second. This results in the animation states switching between Walk and Run and sometimes over to Idle.alt text

My transition conditions are:

Idle - Walk: speed 0.1 Walk - Run: speed 0.5

I have set the animations to loop, i have set them to loop pose, i tried the FixedUpdate function, i tried InvokeRepeating the speed calculation every 0.1 seconds to avoid too many changes in the speed parameter but nothing helps.

Thank you, i hope someone has an idea

animator.png (31.3 kB)
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Answer by $$anonymous$$ · Dec 15, 2016 at 09:44 AM

i dont know why, but it works now... this is the code for everyone who needs it:

void Update () { speed (); }

 void speed(){
     float currentSpeed = (transform.position - lastPosition).magnitude / Time.deltaTime;
     lastPosition = transform.position;
     animator.SetFloat ("speed", currentSpeed);
 }
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