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Question by Cress7 · Dec 16, 2016 at 11:56 AM · webglbuild-erroril2cpp

Can't build WebGL because of IL2CPP crash

Hi, when I try to build my game for the WebGL platform I get an error message that says il2cpp.exe is not responding and in the Unity console I get t$$anonymous$$s:

 Failed running L:\Programs\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --arc$$anonymous$$tecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets /../Temp/StagingArea/Data\Native\build.js" --cachedirectory="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags="-s PRECISE_F32=2 -s DISABLE_EXCEPTION_CATCHING=0 --memory-init-file 1 -O3 -s NO_EXIT_RUNTIME=1 -g0 -s USE_WEBGL2=1 -s TOTAL_MEMORY=209715200 --separate-asm --emit-symbol-map --output_eol linux -s MEMFS_APPEND_TO_TYPED_ARRAYS=1 " --js-pre="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\FileSystem.js" --js-pre="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\MediaDevices.js" --js-pre="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\SendMessage.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\library_memfs.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Ve$$anonymous$$clesModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --additional-libraries="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj" --additional-libraries="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\GoogleMobileAdsPlugin" --additional-libraries="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\OneSignalConfig" --extra-types.file="L:\Programs\Unity\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\il2cppOutput" 
 
 stdout:
 Building build.js with EmscriptenToolChain.
     Output directory: C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Native
     Cache directory: C:\Users\Public\Documents\Unity Projects\Peanut Factory\Library\il2cpp_cache
 ObjectFiles: 446 of w$$anonymous$$ch compiled: 0
 Total compilation time: 2685 milliseconds.
 Response file: C:\USERS\LUCA\APPDATA\LOCAL\TEMP\_629194518\response.rsp
 il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Accesso al percorso 'C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj' negato.
    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    in Unity.IL2CPP.Building.Has$$anonymous$$ng.HashTools.HashOfFile(NPath path)
    in Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation(LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles)
    in Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
    in Unity.IL2CPP.Building.CppProgramBuilder.Build()
    in il2cpp.Program.DoRun(String[] args)
    in il2cpp.Program.Run(String[] args)
    in il2cpp.Program.Main(String[] args)
 stderr:
 
 Eccezione non gestita: System.UnauthorizedAccessException: Accesso al percorso 'C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj' negato.
    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    in Unity.IL2CPP.Building.Has$$anonymous$$ng.HashTools.HashOfFile(NPath path)
    in Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation(LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles)
    in Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
    in Unity.IL2CPP.Building.CppProgramBuilder.Build()
    in il2cpp.Program.DoRun(String[] args)
    in il2cpp.Program.Run(String[] args)
    in il2cpp.Program.Main(String[] args)
 
 UnityEngine.Debug:LogError(Object)
 UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
 UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281)
 UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
 UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126)
 UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
 UnityEditor.HostView:OnGUI()
 

I noticed a part where it says (translated to english):

  il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Access to path 'C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj' denied.

I thought I should run Unity as admin (I'm on Windows 7) but the error is still there.

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Answer by JoshPeterson · Dec 16, 2016 at 12:56 PM

T$$anonymous$$s is likely a known issue with the Facebook SDK and Unity. The WebGL build process is in correctly trying to use an iOS native plugin from the Facebook SDK. We have a fix coming in a Unity patch release soon. In meantime, you should be able to disable the iOS native plugin in Facebook SDK for WebGL using the plugin inspector in Unity.

See also t$$anonymous$$s discussion on the forums: https://forum.unity3d.com/threads/issues-building-to-webgl.446157

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avatar image Cress7 · Dec 18, 2016 at 12:10 PM 0
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avatar image JoshPeterson Cress7 · Dec 19, 2016 at 05:10 PM 1
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Answer by Vitaly-Abilevich · Sep 18, 2017 at 07:27 PM

Sorry but how do you access Plugins in Inspector?

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avatar image JoshPeterson · Sep 18, 2017 at 07:38 PM 0
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Answer by Octopotamus · Oct 05, 2017 at 04:32 PM

Where is the plugin browser? I am not able to find t$$anonymous$$s either.

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avatar image JoshPeterson · Oct 05, 2017 at 04:40 PM 0
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Answer by s015315 · Dec 19, 2017 at 02:32 AM

I have no plugins, do I have to make them myself? I am also stuck on the IL2CPP part on building my game to WebGL.

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