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Question by iexistband · Dec 16, 2016 at 11:56 AM · unity 5vr

Changing your sense of scale / eye distance in VR

Hey guys, I've seen a lot of VR games that utilize the players sense of scale. So they could have one scene, but have it viewed from a tiny ant-like perspective, a medium human style perspective, and one way up in the sky like a giant. This is an interesting idea, but I can't find a way to do it in the current UnityEngine.VR settings.

I've seen them at work in older tutorials that use the old school OVR scripts, but as I understand it, those are out of date? But maybe I am wrong? What would be the best way to change these settings in the world of Unity 5.4 ish?

Many thanks!

Brian

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