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Question by molooco · Dec 16, 2016 at 08:42 AM · c#collisionerrorcolliderplayer

Error CS1061 I can't find a solution! [C#]

Hi, I'm new to unity and i got my script but it's not working and i can't find the reason can someone help me?

T$$anonymous$$s is my script: C#

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GameEnd : MonoBehaviour {
     public GameObject CanvasIG;
     public GameObject CanvasEnd;
     // Use t$$anonymous$$s for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         
     }
     void OnTriggerEnter(Collider EndPad)
     {
 
         if (EndPad.gameObject.tag == "Player") {
 
             CanvasIG.GameObject.SetActive (false);
             CanvasEnd.GameObject.SetActive (true);
 
         } else {
 
 
         }
     }
 }

That code should make a canvas appear and anotherone disappear when the player is colliding with an object. Thank you in advanced.

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avatar image UnityCoach · Dec 16, 2016 at 09:02 AM 0
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Did you set this collider to "is trigger"?

avatar image molooco UnityCoach · Dec 16, 2016 at 03:56 PM 0
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Yes is it.

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Answer by jorrit5477 · Dec 16, 2016 at 10:47 AM

On line 22 and 23 you try to use the member GameObject on GameObject references. T$$anonymous$$s member doesn't exist on GameObject. At both lines change`.GameObject.SetActive` to .SetActive.

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