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Question by Toxast · Dec 16, 2016 at 10:00 AM · inputvrcontrollersteaminputmanager

How to disable Vive Controllers 5.5 support

I already have Vive Controllers integrated. And with the native integration that Unity brought in 5.5 vive controllers act like an XBox controller through the InputManager. So i need a way to not receive the input from vive controllers via Input.GetAxis().

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Answer by Birkeman · Feb 05, 2017 at 12:40 AM

Just had this problem as well. I solved it by implementing a third party input manager like Rewired. I needed to do this anyways to allow for remappable input down the line.

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