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Question by Vladislav-Hromyh · Dec 16, 2016 at 03:06 PM · editorselection

How can I select object in hierarchy in Unity via script?

   private void CheckingSelection() {
     Transform child = Selection.activeTransform;
     Transform[] patchesTransform = builder.GetLevelEditorPatchesTransform();
 
     foreach (var parent in patchesTransform) {
         if (child.IsChildOf(parent) && child != parent) {
             Debug.Log("Set active " + parent.gameObject);
             Selection.activeGameObject = parent.gameObject;
         }
     }
 }

That's what I do, but it does not select the parent. What am I do wrong ?

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McGravity

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Answer by Glurth · Dec 16, 2016 at 04:17 PM

There are few different Selection members, I think you are just using the wrong one: https://docs.unity3d.com/ScriptReference/Selection.html

I THINK you want to use Selection.transforms or Selection.gameObjects, rather than Selection.activeGameObject.

Note: both these functions take an ARRAY, rather than a single object (because one can select multiple objects at once).

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McGravity
SandLantern
DKrayl

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Answer by imtzo · Jan 23, 2021 at 03:03 PM

This is what worked for me:

 Selection.objects = new Object[] { gameObjectToSelect };

Selection.transforms and Selection.gameObjects are both read-only.

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MAttila

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Answer by solutionlab · Jun 04, 2019 at 06:16 AM

Hello Guys, I found this question and think that @Vladislav-Hromyh exactly wanted to do the same as me...

I create a Button and a GameObject by clicking the mouse button. With this Button I want to activate/deactivate the created GameObject in Hierarchy. The thing is I don´t know how to link this two items (Button and GameObject) and select the GameObject in Hierarchy.

I have already looked at the link for docs.unity3d but it´s not described detailed enought for a "beginner" like me.

Can anybody help?

kind regards, Stefan

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