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Question by gorevan · Dec 17, 2016 at 01:45 AM · audioaudiosource

Sound playing no matter where I am in level?

Hi there guys wanting some help with this procedural fire audio script,

I was kindly given this script which will randomly generate audio however it always plays no matter where i am in the level. I want it to play when I am near the fire not just anywhere in the map at all time. I would like the fire sound to always be playing however just hear it when I am near the fire itself.

@Mavina

http://pastebin.com/jvcvzEhH

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avatar image andzq · Dec 17, 2016 at 02:12 AM 0
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at 2d you hear the sound in the same volume regardless of distance and

at 3d you don´t hear it at all if not in a certain radius and then with increasing volume the closer you get


in short. make sure the object your script is attached to has an AudioSource (so it does not create the needed one at runtime) AND pull that value to 1 (3D)

you might need to play a little with the distance rolloff a little further below to match the perfect volume behavior

hope it helps (: good luck

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