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Question by marcrem · Dec 17, 2016 at 11:41 PM · networkingaudiosourcecar

Sync car audio on UNET network game

Hi there,

I'm using Edy's car physics and it contains a quite complete audio system for engine, tires, and even wind effects.

I already synced movement, but I'd also like to sync, of course, the engine's sounds of each player so you can hear them drive around.

The sound system consists of a script with some audio sources interacting with the car controller.

What would be the best way?

Thanks!

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