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Question by TomatuAlus · Dec 19, 2016 at 08:40 PM · camerarotationmovementjoystick

How to deal with joystick moving and screen swiping colliding?

 I have a small sample made for my project, which includes player, camera attached to him and a plane. I have a working joystick, which controls the movement of the player and a swipe screen to rotate the camera view set up (but poorly). 

 The problem is that when i implemented the camera rotation with screen rotation, now when i use joystick to move around, it also registers as a touch even and the player moves and rotates at the same time. 

 Should i set a check if the touch isn't t at the x and y region of joystick? Should i put a collider on my joystick?

 using UnityEngine;
 using CnControls;
 
 public class PlayerMovement : MonoBehaviour {
     public GameObject camera;
     public GameObject player;
     public float speed = 1;
     void Start ()
     {
     }
     
     void Update ()
     {
         float translationV = CnInputManager.GetAxis("Vertical") * speed;
         float translationH = CnInputManager.GetAxis("Horizontal") * speed;
         translationV *= Time.deltaTime * speed;
         translationH *= Time.deltaTime * speed;
         transform.Translate(translationH, 0, translationV);
         if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Moved)
         {
             Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
             player.transform.Rotate(0,touchDeltaPosition.y,0);
         }
     }
 }

  
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