Hello everyone,
I am working with a scientific space (satellite) simulation that is written in C# ( A wpf application).
Now I want to visualize it with Unity3D, if possible .
But before getting into that I want to ask if it is possible to establish a connection between the two processes (running on one pc) ?
-Are Sockets fast enough ? ( I would be a one way communication , the space sim sending the positions of the satellite , unity would have to draw it)
-Can i use Pipes and are they fast enough ?