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Question by Wolfrik_Creations · Dec 20, 2016 at 06:35 AM · c#scenescene-loadingimportingexporting

Can I build a scene once and have it be importable?

The way I upload my game to test it with my friends, is I build the game, compress it to a .7z file, upload it to Dropbox, then send it to my friend(s).

I have slow internet, so if I include my main map, it takes multiple hours, so I always have to use my test world which is just a flat plane.

I'm thinking there has to be a way to export my main map as a file, then allow my friends to download that file once, and then I won't have to build that map anymore, or upload it.

Is this, or something similar possible?

Thanks in advance.

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Answer by JedBeryll · Dec 20, 2016 at 07:02 AM

Sure there is. You can just copy the scene file and anything new you have added, or better yet you can create a package that can be imported so every file automatically goes where they should be in the project. See here for details.

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avatar image Wolfrik_Creations · Dec 20, 2016 at 07:14 AM 0
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I don't think this works for the build of the game, does it?

I don't give my friends the project, it's over 10gb, that would take weeks to upload with my internet.

The main map nearly doubles the size of the build, and I need to make that map its own file.

avatar image JedBeryll · Dec 20, 2016 at 08:21 AM 0
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No it doesn't. You have to generate an update somehow (no idea how btw). Or if that's possible find the file that contains the scene and only upload that?

avatar image Wolfrik_Creations JedBeryll · Dec 20, 2016 at 08:51 AM 0
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I was thinking about that, I did notice level0, level1, etc files in the build.

I'll look more into that later.

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Answer by UnityCoach · Dec 20, 2016 at 11:09 AM

You can use the Build Pipeline to Build additional levels that can be streamed: See the docs here

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