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Question by DaveDukedom · Dec 21, 2016 at 09:25 AM · androidunity 5textmesh

Updating Textmesh causes game to stutter on mobile (c#)

I'm busy creating a simple 2D endless runner.

I've added in gold which the player collects. These items are sprites with a 2D box collider.

After commenting and un-commenting code I was able to discover the game stuttered when I updated the TextMesh with the new gold amount after it was collected.

 void OnTriggerEnter2D(Collider2D other)
 {
         switch (other.name)
         {
             case "Gold":
                 goldAm++;
                 goldAm_Txt.text = "" + goldAm;
                 Destroy(other.gameObject);
                 break;
         }
 }

If I remove, goldAm_Txt.text = "" + goldAm, the game does not stutter.

I've searched around and cant find anything written about text mesh's stuttering the game.

Any ideas on what's happening here?

Thanks. :)

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