Unity automatically pulls up TouchScreenKeyboard when you tap on something in the UI like an InputField. This is great.
However, I can’t see anyway to actually get a reference to it. Why do I want a reference? So I can detect when TouchScreenKeyboard.done is true. This leaves me with two options, I’d take a solution on either one:
- Get a reference to Unity’s automatically pulled up TouchScreenKeyboard. Hence the question, if you know how, please let me know!
- Disable Unity from automatically pulling up the TouchScreenKeyboard on certain UI events. That way I can pull it up manually, and obviously grab my own reference.
Any help?