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Question by JonnyBolton · Dec 26, 2016 at 02:12 PM · editorcustom editorcustom-inspectorcustom-editor

Handles not displaying

I am trying to add some handles to a GameObject, but they are not showing up in the scene view at all. I believe the following code should be adding a label to the position of the GameObject in the scene view, but not$$anonymous$$ng is showing up. The GameObject has a Test component attached.

 using UnityEditor;
 
 public class TestInspector : Editor {
     void OnSceneGUI () {
         Test test = target as Test;
         Handles.Label (test.transform.position, "LABEL TEXT");
     }
 }

T$$anonymous$$s is what I see in the scene view.

It is not just labels that are the problem. I have tried drawing lines and arrows but not$$anonymous$$ng is showing up at all.

I've tested t$$anonymous$$s in Unity versions 5.4.0f3 and 5.5.0f3.

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avatar image JonnyBolton · Dec 23, 2016 at 06:59 PM 0
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I should point out that the above script is sitting inside an "Editor" folder in the project.

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Answer by Adam-Mechtley · Dec 27, 2016 at 05:35 PM

Do you need to add CustomEditor to TestInspector?

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avatar image flashframe · Dec 27, 2016 at 07:10 PM 0
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Yes, I think it's missing the attribute:

 [CustomEditor(typeof(Test))]
 public class TestInspector : Editor {
      void OnSceneGUI () {
          Test test = target as Test;
          Handles.Label (test.transform.position, "LABEL TEXT");
      }
  }

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