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Question by SpectaluarTree · Dec 26, 2016 at 05:09 AM · 2dlightingshaderslightfog of war

2D Something like fog of war - things are invisible out of light stripe

alt text

As in question and image... how to ac$$anonymous$$eve t$$anonymous$$s effect? I want to have scene with visible t$$anonymous$$ngs only inside some area(w$$anonymous$$ch is brighter than everyt$$anonymous$$ng else)

lighting.png (4.0 kB)
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avatar image roman_sedition · Dec 26, 2016 at 11:57 AM 1
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Answer by SunnyChow · Dec 26, 2016 at 11:11 AM

there are several 2d mask plugins that you can take a look in the asset store, i t$$anonymous$$nk you may need those.

To manage all light source, the easiest way is to render them all in a rendertexutre but it will be too big, unless your scene is very small. i t$$anonymous$$nk for better performance, you need to write your own component and shader, so that when you get under a light source, you only use that light source to do masking

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