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This question was closed Dec 27, 2016 at 05:52 PM by hellojbb1234 for the following reason:

The question is answered, right answer was accepted

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Question by hellojbb1234 · Dec 26, 2016 at 10:12 PM · functiondropdown

How do you add options slowly to a dropdown menu?

how do you add options to the dropdown menu as the game progresses. like

 if(this.gamObject.tag == "Fattyblob"){
 
 Call Addtoindex();
 
 }
 void Addtoindex(){
 add new object int option and sprite and text to dropdown menu
 
 
 }

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Answer by TBruce · Dec 26, 2016 at 10:13 PM

It can be done like so

 public Dropdown dropDown;
 
 if(this.gamObject.tag == "Fattyblob")
 {
     Addtoindex();
 }
 
 void Addtoindex()
 {
     if (dropDown != null)
     {
         dropDown.options.Add(new Dropdown.OptionData("New Option" + dropDown.options.Count));
     }
 }
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avatar image TBruce · Dec 27, 2016 at 07:43 PM 0
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Hi @hellojbb1234, Did this solve your problem?

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