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Question by Mokenister · Dec 26, 2016 at 10:48 PM · rigidbodyrigidbody2dcolliderscollider2dkinematic

(2D) Can't use colliders when I have a kinematic rigidbody?

I'm trying to make my 2d character not drift downwards because of rigidbody, so I made the rigidbody kinematic but now the colliders don't work D: What do I do?

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avatar image mateo4632 · Dec 27, 2016 at 05:19 AM 0
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What do you mean by drift downwards? Is he falling due to gravity? I'm pretty sure making the rigidbody kinematic will allow the player to collide with other GameObjects that are $$anonymous$$inematic as well

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Answer by mateo4632 · Dec 27, 2016 at 05:20 AM

What do you mean by drift downwards? Is he falling due to gravity? I'm pretty sure making the rigidbody kinematic will allow the player to collide only with other GameObjects that are Kinematic as well.

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avatar image Mokenister · Dec 27, 2016 at 03:46 PM 0
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Yes it's due to gravity but what if I want other things to be collidable too like other npcs in the game?

avatar image mateo4632 · Dec 27, 2016 at 08:51 PM 1
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You could change the Rigidbody back to dynamic, and then make the gravity scale 0. This way your Gameobject will collide with anything that has a collider and wI'll not fall. Hope this works for you!

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