Resources.Load not working in WebPlayer

Hello, I’m loading icons from the Resources folder at run-time. It works fine in the Editor but in the webplayer the texture comes back as random colored spots (I assume undefined data). Anyone have any ideas as to what it causing this problem?

The texture is stored in "Assets\Resources\Textures".

The script to access it is:

    public Texture2D getLocalImage()
	{
		if (mImage)
		{
			return mImage;
		}
		else
		{
			if (mTextureURL != null)
			{
				mImage = (Texture2D)Resources.Load("Textures/" + mTextureURL);

				return mImage;
			}

			return defaultTexture;
		}
	}
    

The “First Streamed Level” option is also set to 0, which is the only scene in the game atm.

Apparently it magically worked in I ran the game online (not from localhost).

So… I have no idea.