Loading scripts dynamically in AoT compilers

Hello all,
I want to make asset bundle with scripts in it (DLL also) and load them dynamically. I am able to load them properly using System.Reflecton in JIT compilers. What best approach we can do to make it work on AoT compilers (WebGL and iOs). The scripts are coded in C#.
Thanks in advance

I don’t believe you can do that in the AoT compiled executables. Is there a good reason why you want to load everything dynamically?