Is it possible to create new humanoid clips within Unity?

I’m trying to create new humanoid clips for my character and I’m having trouble doing it from inside Unity. I understand Unity is terrible creating character animations, I’m purely doing this to better understand Mecanim and how it works.

I’m playing around with Unity-chan and am trying to create a new animation. I’ve run into a few problems:

  1. There is no ‘Create new clip’ button when using her character controller. This must have something to do with the fact there’s already clips inside her controller that have come from external sources and not from Unity? I don’t quite understand

  2. I’ve created a new controller with no states in it. As soon as I create a new clip she goes into a different pose with her legs and arms slightly bent, and when I try to key in frames for a clip, the keyframes don’t really work and she just goes back to that pose after a few seconds.

Any advice appreciated

Thanks

It is possible to create humanoid animations but it is quite tricky. Here is my old video, at timestamp 30:00 I explained how to make them.

As @AurimasBlazulionis said, it is possible but tricky. His video is the correct answer, but this page strongly lacks a real explained answer.

You CAN make new editor-made animations alongside your others animations(fbx or whatever) on an object that has an animator and an avatar.

BUT since our meshes/objects are linked to the skeleton, you cant modify the GameObjects’ values in editor’s recording mode.

You HAVE TO use the animator’s properties to make the skeleton move.
When you create your animation, you must click add property > Animator > and then select the parts you want to move:

101411-animation-helper-1.jpg

Then, you animate like you usually do.

If you still don’t get it, don’t hesitate to check @AurimasBlazulionis 's 3 (at 30:00).

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