Briefly, this is my problem:
I use a sphere trigger Collider to detect if the player is in air or not in order to jump. Sometimes the OnTriggerEnter function is not called and the player can’t jump. I used Debug.Log() and I noticed that it usually happens if the trigger interacts with multiply Colliders (not always though).
I’ve made some researches but looks like nothing should be wrong and I don’t understand why this happens.
Any help would be appreciated. Thank You in advance.