• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by marcio93 · Jan 01, 2017 at 09:14 AM · instantiationreferencing

A question about direct references...

Lets say i have a class A which is instantiated as an object in a GameObject's monobehaviour. The class A is supposed to have a direct control over the position of the GameObject (the monobehaviour's gameObject.transform.position member). I tried to do something like this in the monobehaviour.

     using UnityEngine;
     using System.Collections;
     using Mynamespace; //contains the class A
     
     public class MyMonobehaviour : MonoBehaviour {
     
         public Vector3 myReference;
         public A sampleObject;

         void Start () {
             myReference = gameObject.transform.position;
             sampleObject = new A(ref myReference);
          }

      }

the class A is something like this:

 public class A {
 
        public Vector3 directReference;
 
         public A (ref Vector3 temp) {              
             directReference = temp;
         }
 
         public void Access() {
               Debug.Log("Current X position:  " + directReference .x);
         }
     }

the question is, why it doesnt provide direct access to the GameObject's position? if i try something like sampleObject.Access(); it wont display the current position of the gameobject, only the position it had at the moment of the A object instantiation.

Sorry for the long question but all of this driving me crazy, im a beginner, thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Hellium · Jan 01, 2017 at 09:18 AM

I am not an expert in this field, but I think the problem comes from the fact Vector3 is a struct (value type) and not a class (reference type). Thus, when you assign a Vector3 to another, you create a copy, you don't get the reference to the vector.

To fix your problem, I suggest to use directly the Transform component, and call transform.position.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image marcio93 · Jan 03, 2017 at 05:26 PM 0
Share

Thanks a lot for your answer friend! I didnt even knew the difference between Struct and Class until now, i did what you suggested and it worked like a charm.

Thanks Again

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Referencing Base Class In Prefab 0 Answers

Change value of a static variable multiple times in one script 2 Answers

Strange code execution 1 Answer

How to set float, bool from one script to the other? 1 Answer

Get Component isn't working too well 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges