• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ProgenitorVirus · Jan 01, 2017 at 05:34 PM · inputmobiletouchtouch controlsinputmanager

Mobile Input - Sensitivity, Gravity Matching InputManager's Key

I've been working on a game primarily for PC, using Unity's InputManager for simple left/right movement (Horizontal Axis, mapped to keyboard keys). The game is to be ported over to Android, however I'm having difficulties getting the touch input to match the PC input.

The problem I face, is that when pressing 'Left' or 'Right' on the PC build, I'm using the Horizontal Axis to determine which way to move the player. This has the benefit of the built-in Sensitivity and Gravity to make movement smooth.

For mobile, I no longer have access to use the Horizontal axis (or so I have concluded through research) via touch only. I am simply detecting the first touch point on the left or right side of the screen to move in the respective direction; ideally, I want this to act exactly as the PC version does, with the same Sensitivity and Gravity.

It looks like simulating a key-press is a no-go, and I believe I might be able to achieve this with use of a timer and by lerping about a curve, however as I want this to remain 1:1 (play the same) as the PC version, I'd need to know the exact implementation used by Unity's InputManager re: Axis and Keys (not analog stick).

If there's an asset that can handle both touch points / key presses the same, and in a similar fashion as Unity (with Sensitivity and Gravity) that solves this problem more easily, I'd take that as an answer too!

Many thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Tie touch logic into InputManager 0 Answers

How to detect whether a particular touch has ended? 1 Answer

Mobile game touch problem (C#) 2 Answers

Detecting a GameObject interaction in a portable fashion 1 Answer

How to make responsive Touch inputs? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges