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Question by TecH-EnteK · Jan 01, 2017 at 10:57 PM · scripting problem

Unexpected symbol `end-of-file' Help Me

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class LoadLevel : MonoBehaviour {

 public string levelname = "Enter level name";// Use this for initialization

 private void OnTriggerEnter2D (Collider2D other) 
 {
    if (other.tag == "Player")// Update is called once per frame
    {

Application.LoadLevel(levelname);

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Answer by tanoshimi · Jan 01, 2017 at 10:59 PM

That's your whole code? Where's the closing brackets around the if statement, the OnTriggerEnter2D method, or the class?

 using System.Collections; 
 using System.Collections.Generic; 
 using UnityEngine;
 
 public class LoadLevel : MonoBehaviour {
 
      public string levelname = "Enter level name";
      private void OnTriggerEnter2D (Collider2D other) 
      {
         if (other.tag == "Player")
         {
            Application.LoadLevel(levelname);
         }
      }
 }
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