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Question by inderjeet172 · Jan 02, 2017 at 09:17 AM · animationanimatortriggerball

On/Off Animator using script

public Animator ballanim;

      void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("ball") )
     { 
         ballanim.GetComponent<Animator>().enabled = false;
              }
 }


actually i want to disable animator of an object using script.the above code is not working

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Answer by AurimasBlazulionis · Jan 02, 2017 at 09:33 AM

Change line 5 to other.GetComponent<Animator>().enabled = false. Here you go.

If it does not always work, it might be because ball's child object hits you, not the ball itself, then try other.transform.root.GetComponent<Animator>().enabled = false

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avatar image inderjeet172 · Jan 02, 2017 at 09:50 AM 0
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alt textThe Animator is Still Enabled.

& in console this error Occuralt text

capture.png (16.0 kB)
1.png (5.3 kB)
avatar image AurimasBlazulionis inderjeet172 · Jan 02, 2017 at 12:55 PM 0
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You clearly missed my point. You have to use other, not ball or ballanim. Well you can use anything as long as it is named as the OnTriggerEnter parameter.

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Answer by inderjeet172 · Jan 03, 2017 at 11:47 AM

[link text][1]

Please check this video.. [1]: https://www.youtube.com/watch?v=7dgHt2TO_7U

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