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Question by Caiuse · Jun 13, 2011 at 08:30 AM · shadertoonshading

View dependant toon outline shader

Hi there, basiclly we are trying to create a shader that gives the impression that a flat plane if a cardboard cut out. I wondered if anyone was able to explain how I could create a "toon shader" outline shader that is view dependant and only shows when the camera is at a angle to the object in question. Some pointer and research point would be great, obviously I'm not expect anyone to write me a shader like this, but some starting points would be amazing. Cheers - C

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avatar image Dreamer · Jun 13, 2011 at 09:08 AM 0
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How about change shader in real-time?

avatar image Caiuse · Jun 13, 2011 at 09:26 AM 0
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I should add I'm not very knowledgable when it comes to shaders, could you elaborate please?

avatar image Dreamer · Jun 13, 2011 at 09:50 AM 0
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I use 2 shaders, if angle change, replace it with a new shader.

avatar image Caiuse · Jun 13, 2011 at 10:00 AM 0
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Okay I'm with you, Would you do this programmatically or through a shader designed to do such a thing. I'm very new to shaders, I've got a copy of Strumpy Shader Editor but I'm no closer to understanding how I'm going to achieve my goal.

avatar image Karsnen_2 · Jan 09, 2013 at 06:47 PM 0
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this question has 1.7$$anonymous$$ view but yet an answer!!!

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