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Question by CubePhysics · Jan 03, 2017 at 09:12 PM · androidiosbuildiphone

testing ios build on device

I usually develop for android and i test my app usually by building an apk and transferring to my phone for it to download and install. I now want to switch a unity project that was for android to ios. I just switched platforms in the build settings and im wondering if that is all that needs to be done? I tried building the project after switc$$anonymous$$ng and it instead of it being a single apk or exe file for example i have a folder with a lot of files inside in it. How do i upload t$$anonymous$$s to my iphone device so it will download the app and play it?

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Answer by hexagonius · Jan 03, 2017 at 09:53 PM

There are two ways of doing that:

  • You MUST use a Mac and compile it to your phone with XCode, for w$$anonymous$$ch Unity generated the project.

  • You install it from Unity cloud build, after letting it build your project

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avatar image sumit47 · Jun 05, 2018 at 12:14 PM 0
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can you please explain it more ? I didn't understand....@hexagonius

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Answer by geoffa · Jan 04, 2017 at 11:16 AM

Following these instructions was how I got my first iOS build onto my device t$$anonymous$$s weekend: https://unity3d.com/learn/tutorials/topics/mobile-touch/building-your-unity-game-ios-device-testing

I started at the section labelled "Adding your Apple ID to Xcode" with my own project. After the initial build, I was then able to use Unity's Build and Run command to automatically launch it on my device.

Hope it helps!

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Answer by sumit47 · Jul 24, 2018 at 09:36 AM

now i am facing an error w$$anonymous$$le making build in XCode .... Apple Mach-O Linker Error when compiling for device.

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