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Question by Quantum · Jun 13, 2011 at 02:49 PM · instantiatearrayspawnchildbce0023

Instantiating prefab at child (spawnlocations are arrays)

Hi,

I want to instantiate an object at one of my children.

So I've listed all my children in an array like this one: var array : Transform [] = new Transform[blabla];

Than I've put my children in the array like this: array[i] = transform.Find("All of my Children");

Don't mind the details on how I did this, it worked, and I've tested the children like this: array[0].Translate(Vector3.right);

The child was moving so it's in the array for sure;)

But now I want to instantiate a prefab at the position my children has (they are actually spawnpoints).

If I use this: Instantiate(prefab, array[0], Quaternion.identity);

it gives me an error:

Assets/Scripts/Game/SpawnLeft.js(30,20): BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.Transform, UnityEngine.Transform, UnityEngine.Quaternion)' was found.

So why is this not an appropriate version? The array is of type Transform.. so what's wrong?

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Answer by Anxo · Jun 13, 2011 at 02:55 PM

you want to instantiate a gameobject, and your second entry is not a position but a transform.

Instantiate(gameObject, position, rotation) you are doing Instantiate(transform,transform,rotation);

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Quantum
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avatar image Anxo · Jun 13, 2011 at 02:57 PM 0
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when you get an error like that you can always check documentation for Instantiate and see that your argument list does not match the listed list under instantiate http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html

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Answer by Quantum · Jun 13, 2011 at 03:02 PM

Thanks for the quick reply!

array[0].position works! =D

And I'll pay more attention the next time!

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