Next Level on collision

I’m trying to write a script so that when you collide with the object at the end of a 2D platformer you get to the next level, however I attached it to the object (the object has a rigidbody2d and box collider attached, and “is trigger” ticked) but nothing happens

The script is something like this

#pragma strict
import UnityEngine.SceneManagement;

public class SceneManagement extends MonoBehaviour {
    function OnTriggerEnter (Player: Collider) {
       
        SceneManager.LoadScene("Level 2", LoadSceneMode.Single);
    }
}

No idea where I’m going wrong here

If it’s 2D, use OnTriggerEnter2D (Collider2D other) {}