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Question by spenmich · Jan 06, 2017 at 04:33 AM · c#timeinvokerepeating

Displaying C# Int Value to GUI

Hey all,

I'm starting a new project and I'm trying to create a date function where every seconds adds another day. So far, my code is:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class date : MonoBehaviour {
     public int day;
 
     void dayAdd () {
         day++;
     }
 
     void Start () {
         InvokeRepeating ("dayAdd", 0f, 1.0f);
     }
         }
 

Now I'm trying to show this int value to a UI. I haven't found any method that particularly works for me, so I would love some help!

Thanks!

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Answer by UnityCoach · Jan 06, 2017 at 01:24 PM

You need to reference the TextComponent, like :

 public Text uiText;

drag and drop the Text object in it in the inspector, then, in Update for example, you can simply do this :

 uiText.text = day.ToString();
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Answer by dpoly · Jan 06, 2017 at 04:46 AM

You simply need a Text component with a RectTransform and Canvas Renderer, and ultimately a Canvas somewhere in the parent tree.

You can place that easily anywhere in your UI, but attaching it to 2D game objects is a bit harder.

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avatar image spenmich · Jan 06, 2017 at 05:28 AM 0
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I have those all put in, but what do I use in my script to put the var into the UI text?

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