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Question by PuzzleBuilder · Jan 06, 2017 at 08:32 PM · transform.transformpoint

Having trouble with the transform.TransformPoint function

Here's my code:

         RHS = transform.TransformPoint(2, 0, 0);
         Debug.DrawRay(transform.position, RHS, Color.blue, 20);

When I ran this, I expected to get a line drawn from the gameObject's transform directly to the right 2 units. Instead it's 1 unit over and half a unit up, as seen in this screenshot:

alt text

I'm not sure if I'm using the TransformPoint function incorrectly or what is happening.

debugshot.png (165.4 kB)
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Answer by PuzzleBuilder · Jan 06, 2017 at 09:00 PM

I was able to fix the "half a unit up" part of the issue. That was caused by putting arguments into DrawRay, as if it were DrawLine. But it still only draws the line to one space over. If my player is at (0,.5,0), then RHS should equal (2,.5,0) right? But It actually equals (1,.5,0). For some reason it's dividing the x value in half.

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