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Question by blorg · Jan 07, 2017 at 07:03 AM · meshdeformation

Mesh remains deformed in Editor

I am able to deform a mesh during runtime however when i stop the game the mesh remains deformed until i restart unity. is there something i can do to make the mesh return to its original state after stopping the game?

thanks, Alex M

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Answer by villevli · Jan 07, 2017 at 11:53 AM

You should instantiate the mesh when the the game starts with mesh = Instantiate(mesh) or, if the mesh is in a MeshFilter, you should get the mesh using meshFilter.mesh which will return an instantiated mesh assigned to the MeshFilter.

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avatar image blorg · Jan 07, 2017 at 06:39 PM 0
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thanks! that did it.

avatar image Glurth blorg · Jan 07, 2017 at 06:41 PM 0
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Converted comment to answer. Please select it as accepted @blorg

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