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Question by Garrom · Jan 08, 2017 at 09:09 AM · unity 5scenescene-loadingif-statementsscene-switching

Event when the scene is loaded

I have an object that is not destroyed when loading new level. I need to be at each load level executed block of code, I've seen lots of solutions but everything seems to be outdated. Earlier I used (see. Code block), but now it does not work.

 if(Application.loadedLevelName != "Menu"){
     //Hide loading screen, in menu do it in different script.
 }

can anyone advise me how to do it ?

ps. I apologize for any errors in the text, Czech, I am not very good in English

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Answer by corn · Jan 08, 2017 at 10:58 AM

What version of Unity are you using ? If it's below 5.4, you need to use MonoBehaviour.OnLevelWasLoaded. If it's 5.4 or above, you're looking for SceneManager.sceneLoaded.

Here is a detailed answer explaining how to use the sceneLoaded event.

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avatar image MrJBRPG · Sep 27, 2017 at 07:58 PM 0
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This is exactly the type of solution I am looking for when wanting to reset any level and gathering all the other missing links, such as the UI elements or any object present, but the original references are destroyed.

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