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Question by vivekbhadouria · Jan 11, 2017 at 12:17 PM · meshfilterboundingbox

Bounding box not moving with the gameobject during the animation

I am using mesh filter bounds to get the bounding box around an object (i.e. animal in the present context). Bounding box works fine as long as animal is moving on the ground but once the animal jumps, then the box is still on the ground; bounding box is not going along with the animal during the jump animation.

Any pointers why this is happening and work around for it? alt text

sdcdadrjrrlscen1-35-100-0043.jpg (282.2 kB)
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