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Question by eteran · Jan 12, 2017 at 01:05 AM · textureing

Texturing a procedural terrain

How can i do something like this: https://forum.unity3d.com/threads/procedural-worlds-for-mobile.197438/ I mean how can i render rock texture over 45 degree angles and sand on less than 30 degree slopes.

Should i have combined textures when calculating the uv? I need some examples.

Thanks!

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