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Question by curly-brace · Jan 13, 2017 at 10:45 AM · guieditorinspectoreditor-scripting

How to create item database?

In my game i want to have different items and want to store all of them in single prefab as array. But i fail to even decide how to make it easily editable. Please advice, how can i achieve:

  • be able to add array items in inspector

  • have item properties as a table

  • optionally would be cool to be able to display preview of assigned model

Is it property drawer or custom editor? Or may be i should create whole custom window? I'm very newbie with unity..

I also don't know what would be better - to store custom classes in this prefab, or instantiate those custom classes at runtime with properties from this database.

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avatar image tanoshimi · Jan 13, 2017 at 10:53 AM 0
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I recommend you read up on ScriptableObjects: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects - they are Unity's data container class specifically designed for tasks like this.

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