Hello, everyone
I know the transform property(position, rotation and scale) just uses float in Unity.
However, I need double precision values in my project. So I wonder that if I convert the value from transform (float pecision) to double by myself, the extra digits in double values will be true or just some random numbers. Here is the code about what I said:
double x, y, z;
x = transform.position.x; //convert float to double
y = transform.position.y;
z = transform.position.z;
My English is not good. I hope I expressd it clearly.
Thanks in advance!