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Question by horney0824 · Jan 17, 2017 at 08:50 AM · root motionhumanoid

How to make a correct humanoid root motion

I am planning to use humanoid in our game development, but encountered an weird problem:

the "blue" indicator (root motion rotation) in animation preview is always changing direction under run cycle, this causes the character change the forward direction after every cycle and yield an accumulate bias cannot be ignored after just serveral cycles.

Some animation assets I purchased from asset store before show some differences from our assets:

1, theirs "root" node is on the ground, ours is near pelvis, We use 3dsmax and root node is "Bip001", can i put Bip001 to ground as well?

2, theirs "blue" indicator is "stable".

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