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Question by juliancruz87 · Jun 14, 2011 at 06:30 PM · cameraplayerfollow

How to do a plane follower?

I Need a plane that follows the player, only the x,z position, as I have put a camera from the sky to indicate where the player if you enable t$$anonymous$$s camera, as I can do and try transform.Translate (player.transform. position) but doesn't work , and many more that I have seen but I like a little guidance

Thanks

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avatar image save · Jun 14, 2011 at 06:43 PM 0
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Answer by Muzz5 · Jun 14, 2011 at 06:33 PM

Why not use Transform.LookAt and then Transform.translate? Easiest way to do AI imho.

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Answer by save · Jun 14, 2011 at 06:38 PM

How about making the plane a c$$anonymous$$ld of the player in the Hierarchy? If you want smooth movement you can use somet$$anonymous$$ng like t$$anonymous$$s on your following object (not having it as a c$$anonymous$$ld):

 var player : Transform;
 var speed : int = 2;
 var objHeight : int = 50;
 
 function Update() {
 transform.position.x = Mathf.Lerp(transform.position.x, player.transform.position.x, Time.deltaTime*speed);
 transform.position.z = Mathf.Lerp(transform.position.z, player.transform.position.z, Time.deltaTime*speed);
 transform.position.y = objHeight;
 }

(not tested)

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Answer by flyingpigs3 · Jun 14, 2011 at 06:49 PM

i dont know the answer but i would like to preview your game or at least know its name so i can view it. Thank you for your time.

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avatar image Chris D · Jun 14, 2011 at 07:03 PM 0
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avatar image juliancruz87 · Jun 15, 2011 at 02:36 PM 0
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